Tuesday 30 October 2012

Monday Night Game

Tonights game was a small game of Blitzkrieg commander put on by Bob using his 6mm armies and scenery. Me and John were the Germans attacking an estuary and Bob was the Russians trying to protect it. Game started with both armies rushing towards the middle. The tanks classed first with John getting first blood on one of Bobs T34. The Germans got into a strong position in the town and started to bring down some accurate artillery on the Russian troops. Bob then tryed to force his way in to the city but was pushed back and held. Bob only got one round of artillery to land on target and got his first and only kill. Good game with a clear win to the Germans, blitzkrieg commander plays nice and simple especially with small scale. Time to get cold war commander I think. Cheers






Saturday 27 October 2012

Grimsby Part 2

After lunch break the battle intensified with a lot more of the Prussian units coming on. The French cavalry harassed the southern flank but did not cause much damage even with a mad charge into a Prussian rear which caused damage but ending with them going of the wrong table edge to avoid a pounding. The southern building was occupied by Robs French and the woods in front with Lee pushing into them, hand to hand was fought in and around with a couple of units on either side shaken our broken but no major gains on either side. In the middle there was exchanges of ranged fire with the French and Prussians rotating units within the buildings when shaken, neither side wishing to come out of cover yet and get caught in the middle. On the northern edge the Prussians were pushing forward against Bob with more units coming on all the time, he held the building and woods but started to get pushed back.









Grimsby Part 1.

Today me and Bailey along with Rob, Bob and Lee were invited over to Grimsby's war gaming club. They have there own building and it is amazing with there own storage and gaming tables. Dave and Malc put on a large black powder game from the Franco - Prussian war. All the miniatures were 28mm and the table was 18 by 6 foot long, which was all set up on arrival. Two other players from the Grimsby club joined in. (Was a real battle fought in the war, with the correct units).
Game set up.
Each player received an envelope giving them there side, units, time of arrival, objectives etc.
Me, Bob and Rob got the smaller French side trying to hold the town, Bailey, Lee and two others were given the larger Prussian forces arriving at timed intervals trying to push the French out.
Early Game.
The French deployed in the town and along the eastern flank. The Prussians came on along the west flank and north west flank with a few units at a time. Some exchanges of fire with no major damage done to either side. The Prussians under Lee took the middle building and formed a line along the western flank waiting for more units to arrive before there push.  The French sent some cavalry down the east flank then along the southern side of the table. Bobs units went north and held the building with the Prussians trying to force them back down.

Break for Grimsby fish and chips. ( not very Franco Prussian war but very nice!!! )





Grimsby Part 3





END GAME The game was played with using thirty minute game turns, the Prussians advanced on at 8:30 starting the game and as the evening came along both sides were pushing or holding for there objectives before it go to dark. On the southern flank there were exchanges of fire and combat with the main points being a mad French cavalry charge against cannon causing the cannon destroyed but the cavalry being shaken. Lee attacking the southern most building shaking the unit inside but bouncing off. In the middle Lee and the gent from the club pushed hard in the middle sending most of there units forward trying to get into the building (which was an objective) mainly the cannon causing mass damage, I reacted by sending my infantry and skirmishers forward getting all of Lees cannons but leaving the skirmishers facing down a barrel of a (lots) gun. Leaving them with a break test at minus seven (bye bye). I had a machine gun sat in the middle waiting all game for a target so on the last turn a charged it forward to cause major havoc to the Prussians warning them of the pain they were about to get, got it range cranked the handle and it broke of in his hand (rolled a 1). Not much laughter and finger pointing from the other generals and I did not swear!!!. On the northern flank Bailey charged in with his mass of units smashing into Bob whose line broke and he fell back to form another line. His orders were to hold at all cost so he prepared for the worst and Bailey along with the Grimsby gent smashed into is line again and blew it apart failing his orders (shot in the morning for misconduct I think). The game came to a close at eight due to lack of light with the French still holding two of the three objectives giving them the win! After the battle not many French were left and given another turn or two I think the Prussians numbers would have pushed the French of the table. In truth Bobs holding of the north flank was masterful piece of game play holding for longer than he should. As with all games some bad order rolls by Bailey and others turned the game about. Lee's purple dice at the start of the game never missed and I sent spies to steal them but they were shot. The cavalry going south caused some of Lees units to turn and face them leaving his push in the middle that bit harder. A very great game played with like minded people wanting to enjoy the game for what it was. With some discussions about rules, moves etc being done in a good way. Even if they were all laughing at my machine gun balls up. A big thank you must go to Malc and Dave and all at Grimsby for putting on a great game with suburb scenary and miniatures, roll on the next one.

Cold War Commander

At the Grimsby  gaming club while we were playing our game there was a game of cold war commander going on. The Russians were attacking a smaller British force. Had to take some photos of these exceptional 6mm miniatures and terrain, the air units looked great.






Tuesday 23 October 2012

WW2 Germans

New WW2 German heavy weapons teams from plastic soldier company, we really like the MG42 teams. So the Germans have three heavy mortars, three medium mortars, six panzerschrecks , three MG42s and six panzerfaust. Planning on playing Bolt Action with them.





Monday 22 October 2012

Campaign Battle

Me and Bailey are in a campaign run by Lee at MAWS. Me, Bailey, Les and Rob are playing the French invading Spain in the Napoleonic wars. Jeff, Bob, Mark and Bruce playing the British and Spanish and Andy playing for Portuguese.
A brief history, there has been a few battles with wins and loses on both sides, the French are pushing on Madrid with British and Spanish holding the surrounding area and the city. Another French and British corps are facing of at each other on the north coast. Can not go into to much detail as those spying  British may sneak a look!! Ha Ha.
Tonight's game was a continuing encounter over a village on the road north west of Madrid, The Last battle was fought over the village with the Spanish taking heavy casualties and falling back to Madrid. The British staying  in the village and the French pulling back after not gaining the village and taking casualties. Battle was classed as a draw.
The Battle.
Bob leading the British (helped by Mark) were to hold the village and force the French back. Bailey leading the French (helped  by Ste & Rob) were to force the British out of the village and advance on Madrid.
The terrain on the table meant the road up the middle was narrow with thick woods and hills on the sides causing slow movement in open order for the French to advance against the British with fortified positions in the village.
The French advanced the cannons up the middle and sent infantry up the flanks the canon exchanged fire most of the game but not many casualties caused due to long range exchange's. The left flank was a skirmish clash with the 95th rifle being destroyed and a unit of highlanders getting caught by the French. On the right flank there was a thick battle of shooting and close combat raging back and fourth with I think one unit of British and one French being destroyed and a lot of casualties and shaken markers being put down. Near the end of the game Bailey did a large cavalry charge trying to force the battle with a British mortar being destroyed and receiving casualties himself but no units being broken. The game ran out of time being called a draw with the French holding the high ground around the village but the British holding strong in the village. The French had far more numbers but could not bring the numbers on in any force.
It was a great tense game which could have gone either way right to the end, a lot of shaken units on both sides. The British were still in a lot of cover but the French still had a lot of units not in contact.

A big thank you from all players to Lee for running the campaign and providing most of the scenery and lovely figures.

Ste










Wednesday 17 October 2012

Film Crew

New film crew and van interviewing Bailys Captain Price from call of duty, kids!!!!




New plastic scenary.

Plastic scenary from Amera plastics and a GW hill.





Russian Cavalry

Baileys painted six man cavalry unit, hot of the press.